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56-year Disney Legend helped create `Small World'

In need of a job in 1944, Santa Monica High School graduate Joyce Carlson followed a friend to Walt Disney Studios in Burbank, Calif., where she landed work in the traffic department delivering mail and office and art supplies.

But what started as just a job turned into a career for Carlson, who spent the next 56 years involved first with Disney animated movies and then theme park attractions worldwide.

Carlson, who helped ink animated films such as Cinderella, Peter Pan and Sleeping Beauty before helping create the original model for the ''It's a Small World'' attraction for the 1964 New York World's Fair, died of cancer Wednesday at her home in Orlando, Fla. She was 84.

As part of Walt Disney Imagineering, the company's theme park attraction design division, Carlson worked on many attractions but is most closely identified with ``It's a Small World.''

In addition to working on the model for the ride, she was known as the artist behind many of its singing dolls.


Philadelphia University Fashion Design Student Awarded $25,000 YMA ...

Casey Saccomanno, a senior fashion design major, was awarded one of the first $25,000 Geoffrey Beene National Scholarships Jan. 9 at the YMA Geoffrey Beene Fashion Scholarship Dinner in New York.

"This is a huge award, a huge honor," said Saccomanno, who was one of four student winners announced at the dinner. The other winners were from Rhode Island School of Design, Parsons The New School for Design and the University of Colorado, Boulder.

"This is truly a great accomplishment for Casey to be recognized at this major industry event and for the University to be recognized as a preeminent institution for educating the future leaders of the industry," said Clara Henry, director of the university's Fashion Design program.

In addition to the $25,000 award, Saccomanno and two other Philadelphia University fashion design students, Janelle Frank and Sandra Huffaker, won YMA scholarships of $5,000 each, which had been previously announced.


Columbia Business School and Parsons School of Design Students Develop ...

NEW YORK, Dec. 11 /PRNewswire/ -- From forward-looking concepts for the Chanel shopping experience in 2012 to a luxury internet site for Bulgari, students from Columbia Business School and Parsons The New School of Design recently marked a semester-long seminar in which teams examined case studies to develop concepts for some of the world's leading luxury goods companies. The course, "Design and Marketing of Luxury Goods," featured projects for Faber-Castell, Lladro, LVMH Perfumes and Cosmetics, and Saks Fifth Avenue, in addition to Bulgari and Chanel.

The class functions as an incubator for new ideas for participating companies, not solely for product development but also for enhancing their customer base. This year's projects included increasing brand visibility in the U.S.


Collages reconstruct rooms

Lisa Tishman is a suburban homemaker and an artist, though not necessarily in that order.

Growing up in a nice Jewish home in Miami Beach, says Tishman, who now lives in Davie, ``marriage and a family was really important for me.''

But so was art, which is why the 1978 graduate of Miami Beach Senior High attended the Rhode Island School of Design, where she earned a degree in textile design.

While Tishman worked with Miami-based textile company David & Dash after graduating from RISD in 1982, it wasn't until five years ago that she began creating the collages that won her a spot in The Miami Herald's Art on Newsprint series.

Tishman creates three-dimensional collages out of clipped photos from magazines and newspapers. The clippings are assembled by perspective, color and light -- and create a new image altogether.


PS2 Makes You Study, Sort Of

We've all heard the basic story of Shin Megami Tensei: Persona 3 before: An unsuspecting orphan is pulled from the comfort of his boring life into an adventure that will eventually lead to saving the world from a vast source of evil. Been there, done that. But Persona 3, released on Aug. 14 for the PlayStation 2, is far from a run-of-the-mill PS2 role-playing game, and not just because of the techno and rap that make up its soundtrack. Despite the cliché story (albeit with a modern twist), the gameplay mechanics are so quirky and innovative that one can't help but overlook Persona 3's many similarities to every other RPG ever.

Persona 3's originality stems from the fact that it doesn't fit comfortably into just one genre. Half of the game is composed of traditional dungeon-crawling RPG fare, but the other half is a high school simulation, complete with gossipy girls, extracurricular activities, dating, and tests.



 

 

 

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